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Archive 2010: 3D Modeling the World of Tomy Tones

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Archive 2010: 3D Modeling the World of Tomy Tones

Specific knowledge is knowledge you cannot be trained for.

— Naval Ravikant — The Almanack

Around 2010, I set out to sharpen my 3D modelling skills — with a deliberate focus on form and construction. It was a natural extension of my technical background in furniture making: an eye for proportion, structure, and how objects fit together in space. That discipline quickly found professional relevance in developing event media content — video mapping, stage design, and motion graphics.

To give the experimentation a creative anchor, the character Tomy Tones came to life as both subject and muse. Cinema 4D became the tool of choice.

Tools

  • Cinema4D