Practice isn't the thing you do once you're good. It's the thing you do that makes you good.
— Malcolm Gladwell — Outliers
An exercise in character rigging and animation, combining Mixamo with Cinema 4D. Mixamo handles the heavy lifting of skeleton generation and auto-rigging — upload a character mesh and it maps a full bone structure to it automatically, ready to drive with its library of motion-captured animations. The workflow then brings that rig into Cinema 4D for refinement and final rendering.
The goal was to explore how far this toolchain could take a custom character model: from a static mesh to a set of looping animations ready for social content, without building the rig from scratch by hand.
Animations Created
- Walk cycle
- Jump
- Additional short loops for Instagram stories and social formats
Tools
- Cinema 4D
- Mixamo